A few quickly scribbled notes lie in a small journal by the skeletal corpse of a treasure hunter.
Getting into the tomb was no problem, I looked at the upper levels of the manor briefly, it looks more like a death-trap. I saw a few of the coffins open, but managed to, thanks to two potions of invisibility, slip by undetected. I should make an effort to move quietly though, I like my face not chewed up.
At last, I’ve found something of note; a very large room with a stone door up a set of stairs. It won’t budge. There are nine seals marked on the door, I saw them as I lit the four braziers that all had some foul smelling oil to them. There are also nine chests, each on a 2-3 foot plinth. They are all open, and aside from what appears to be a mechanism for holding something, they are all empty. They must relate to the seals on the door, so the “key” is to fill them, or at least put some certain item in them. But what item? And does it matter which item in which chest?
I looked at the plinths, there are some ancient runes engraved on each of them. It is not Elvish, but I think these runes were used in old rituals. Lucky that I bought that translated journal off of that codger in Ezolder. It took a while, a couple of hours or so, but I’ve managed to make some sort of alphabet to translate the runes. Gods, to think that father scorned me for not becoming a scholar, and here I sit, translating ancient runes into common.
I’ve found a strange orb, about the size of a fist, made out of some sort of glass, it reminds me a bit of a crystal ball, as used to scry into the future, but it feels heavier. The color of the glass is light-grey, almost like the color of a cloud, there are what looks like foam-white streaks inside. This must be “air”, I’ll try and put this orb on the holder in the second chest from the left, closing the chest should probably trigger and unlock one of the locked seals on the stone door.