Back when Fellmir was young, when the mighty mountains were flat, it was nothing but a wasteland. The bitter winds blew in from the north, and with them came titanic Frost Giants. As the Giants slowly stomped across the land, their weight started pushing some land up, and some down. These migratory huge Frost Giants seemed to wander back and forth, as if they where searching for something. As the Giants waited around, the wind blew parasites and mites off their skin. And while the land was shaping, these creatures were transformed into primitive forms of life that now inhabit the land known as Fellmir. No one knows what the ancient Giants where searching for, of if they found it, but they seemed to vanished… For now.
With much of of Fellmir still being wild and unruly, regular Giants, closely resembling their enourmous creators, were amongst the first to emerge and populate the world. Infighting, battles for power and natural disasters, caused the population of Giants to dwindle drastically. Seeing that living amongst others caused a lot of them to die, the Giants spread out. Most of them went back to the northern realms, where the harsh lands and climate, made them focus more on surviving, than fighting one another. Most of the Giant settlements are now long gone, but the oldest known structure in Fellmir, the Pillars of Sesok, is still seat for a moot of Frost Giants.
The Hill Giants where still the most numerous, and their warbands roamed the central parts of Fellmir many hundred years. Amongst the most notorious Hill Giants, were one named Cromm, later nicknamed “the Red”, for his insatiable blood-lust and carnivorous habits. His grave lays within a huge burial mound, where many Hill Giants usually are around. With Cromm’s fall, smaller races began to take control over areas, settle down and begin peaceful lives, free from the Giants’ tyranny.
Many years later, and no race or nation have ever been able to unite Fellmir. While relavtively peaceful, apart from the Forsaken Riders incident, a mounted horde of Demonic creatures, that swept through large parts of southern Fellmir, and the occasional Orcish uprising from time to time. One of the first (and so far only) groups, that were able to conqour or unite large parts of Fellmir, was a group of mages and wizards, let by the extremely skilled Abboran Knodd, a human with an understanding of magic, that haven’t since been seen. The mages quickly cleared out bandit holds, fighting strange monsters and clearing out tombs. It seemed that actual peace had come to Fellmir. Abboran didn’t live to see the reach of his success, as his age caught up with him, before the glorious capital had been finished in central Fellmir. The capital, named Abhelm, served as seat to a magogarchy. The peace did the world well, and trade between races began to prosper. The Abborgardian Empire, built on money and magic, kept on expanding through the decades. Time passed, and Abhelm grew larger and larger. The mages mostly did good for all creatures and races, and were considered as benevolent by most. But not all good things lasts forever.
No-one is really sure what or how it happened, there were no encroaching armies, no threat of a Demonic plan, no natural disaster. It seems more likely that the power of those on top in Abhelm, got their heads. Those who survived the Fall of Abhelm, spoke of magical golems running amok throughout the city. Almost at the same time, golems elsewhere started to malfunction as well. The lucky ones, where the golem just stopped working, were few and far between. In a matter of days, the entire empire crumpled into anarchy. That was 52 years ago. Abhelm’s fate was ruin, the city abandoned as monsters and raiders began moving in unhindered. Other settlements had a less destructive fate, but rebuilding was slow.
Four years later, at a location known as Catacrach, a group of survivors and travellers began to start an empire anew. Catacrach was home to archives for Abhelm, and the amount of magical golems was rather low. This meant that the town was largely intact. It was quickly decided that the governing body should limit itself within various parts of running a city, that way, even if someone wanted more power in the council, they’d have to make bargains, which would limit the effects. And thus, 48 years ago, a new empire was founded. Sending out guardsmen and adventurers to far ends of Fellmir, the Council of Catacrach made sure to do the things that the Abborgardian Empire did right. But not all creatures and people like the idea of Catacrach, their shadowy businesses threatened by the imposing justice. Some would rather the world returned to anarchy.
The year is 48 AA (After Abborgard), Hill Giants are on the rise again in the north, Orcish camps seems larger and more active than ever, and from the Nine Hells, the hordes of Demons await a chance to strike the peaceful heart of Fellmir. How the future will be, no-one can tell for sure…