A Herbalist’s Notes, part three

We lost two guards over night, both of them had small blow-darts sticking out of their throats. When the remaining guards went to move the corpses, it was as if their bones had melted inside of their body, and only flesh and organs were holding their limbs together. Captain Merra took a single glance at the gruesome sight, carefully removing one of the darts for inspection. “We have entered Troglodyte territory, I need every guard to stay alert, ready your shields.” 

After that speech, most of the party dispersed back to the tents. But Captain Merra signaled to me, that she wanted to talk. “You dabble in plants and potions, yes?” I merely nodded; now was not the right time to lecture her about what a herbalist was and wasn’t. “I need you to make some basic anti-venom potions, preferably enough for every man or woman to have at least two potions at hand.” I could sense the desperation in her voice, and with the knowledge of her having survived three expeditions like this into the jungle before, made me realise that our situation was dire.

I put aside my studies and began, with the basic potion kit to make antidote potions. The guards were more than happy to help with gathering ingredients. The Tabaxi trackers spotted the Troglodytes from time to time, but the reptiles kept their distance for now. Tensions were getting higher, as Captain Merra and the guards seemed to become less and less fond of our expedition’s fund-raiser, Don Kelprys, who insisted that we kept going deeper into the jungle. I don’t believe anyone, except him, knew what we hoping to find.

A Herbalist’s Notes, part two

We had our first casualty yesterday. I had expected it to be one of the guards or maybe one of our guides, but in fact it was Pieros. The man that had called himself one of the most promising scholars on wildlife and creatures, had been wandering out on his own, as some tracks had led him away from the campsite. His agonizing cries startled us all deeply. As the guards carried him back, he was rambling, his eyes wide open in terror, the makeshift stretcher held him steady, but he was already talking in tongues, flailing his arms about.

We had no healer or priest with us, the guards had some bandages and splints for treating common weapon-induced. It took two of the biggest guards to keep Pieros down, while Captain Merra examined Pieros’ body. Merra’s face turned sour, when she found two small puncture wounds, near Pieros’ ankle; the area of skin around them swollen and purple, the veins black and twitching from the wound. Sha’duush shook his head, “It’s over, he doesn’t live another day, the Fokal Mamba is deadly.” The guards took off their helmets, and bowed their heads. Merra turned to me, “I trust you can handle his documents and the sad news. We won’t be able to get his body back out of the forest, I need all the guards to protect this expedition.” I had thought it a little rude to talk about Pieros like that, when he was still flailing.

About an hour later, his veils had grown weaker, foaming at the mouth, his pupils darted side to side in his head. We had all tried to ignore it, but it was clear that some of the guards wasn’t taking it very well. When his veiling suddenly stopped, everyone sighed in relief. But seeing Mithrik pull a curved dagger out of Pieros’ chest, it almost caused the guards to draw blades at the Tabaxi. Luckily, Captain Merra stood up before things got out of hand. Our morale had taken a beating, but our expedition funder, a merchant and noble that I had heard referred to as “Don Kelprys”, insisted that we continued.

A Herbalist’s Notes, part one

Our expedition hired two Tabaxi guides in Doleks; Sha’duush and Mithrik, they seem to bicker a bit when it comes to path-finding, but seem to have a game of their own, to decide between them while staying friendly. We were advised to not get more than one guide from the same house. As soon as we strike up our first camp, I’ll try and speak with one of them to hear if they know about the plants and herbs here.

The humidity of Fokal’s dense trees and undergrowth, caught me by surprise at first. Our expedition leader, Captain Merra, suggested more thick clothing than loose. At first I was surprised, surely the temperature and heat, similar to the Trelland Desert, would be unbearable. But I came to discover, along with my other fellow scholars, that the thick and sturdy cloth made for a great idea, as several thorns and prickly plants would have torn our garments to shreds. With the canopy closing off for the sunlight, the temperature here in the forest, was actually kind of nice. I worry that the humidity is bad for my parchment and writing utensils.

I have already collected multiple samples, I shall write a full report once I have examined them back at home. Sha’duush seems more talkative than Mithrik, I’ve gathered that a large variety of ferns, or as Sha’duush calls them “Curled-grass”, grows on the dirt here. Some are poisonous, and some of them even have tiny needles affixed with various toxins along their leaves. I spoke to Captain Merra regarding this, as I felt it may benefit the expedition to be cautious around, she confirmed that she had heard of such plants.

We had our first run in with the wildlife of Fokal today, a horse-sized reptillian tried to grab a bite off of one of the guards, whose face was visibly white in shock. The guards managed to scare the thing off, by waving torches at it’s face, I’ll keep a note to myself about that creatures here do not like fire. My fellow scholar, the venerable Pieros, was saddened that we did not manage to kill the creature, for him to study, but he still got to spend a good deal of time scribbling things down.

A Tale of Catacrach – A Dungeons & Dragons 5E Adventure – Part 2

After obtaining their gear, Andrunil cried out over the lack of his halberd being among the items, announcing that he would walk through fires to get it back. The party steeled themselves, expecting the Goblins to bring back reinforcements, but the ever curious nature of Galdur saw him occupied by something else.

Four pillars encircled an area that was walled off from the rest of the cave. While Andrunil stood in anguish on the poorly paved stone path, the rest of the party slowly moved around the bramble roots, to investigate the clearly constructed part.

When they came around to it, they discovered an altar as used in older sacrificial rituals. Upon it was an unconscious small figure; a Gnome with fiery red hair. At the first glance, he appeared to be sleeping, but after calling out to him with no response, it was clear that something had knocked the Gnome out. Upon further investigation, no wounds were seen on him, but traces of some form of liquid was still on his lips; he had been sedated, presumably to be sacrificed at some other time.

Nak’Ral went in to move the Gnome off of the altar, but despite the Gnome’s lacking size, Nak’Ral’s less than muscled arms just barely managed to lift the Gnome off. As he did, the others, now also joined by Andrunil, investigated the altar, and discovered that it was covered with symbols to the god of conquest, Bane.

Slugging the Gnome over his shoulder with ease, Adrunil spearheaded the others onward in the cave; determined to re-obtain his halberd. They all followed, staying on the paved path. As the party spotted the remains of a small corpse, the skeletal remains laying at the edge of a dirty looking pool of still, greenish water. As the corpse was examined, the Gnome woke up, slightly confused.

Alfyn tried to speak reason with the rowdy bunch, not fully aware of the danger he had been in. Nak’Ral suggested, jokingly, that they should sacrifice him themselves; it might buy them a way out of this prison. Alfyn, to no surprise, was not particular fond of this, but through some talking back and forth, the group venture forward.

At the next bend, the war-cries of multiple Goblins rung through the cave. Out behind a rock, a band of five Goblins in various armour and weaponry appeared, with one hurling a sharp rock from his sling, aimed for the group, hitting Blellow in the side. A series of bright, blue lights caught the other Goblins by surprise, as they tried to fend against the spell, while fighting.

Meanwhile Therion had found another Goblin corpse behind a thick spider-web. Turning it over revealed a nest of spiders, that crawled onto Therion, biting him significantly, until they could pushed off by the flame from a torch. The Goblin had been covering a strange book. The dark-brown leather binding was covered by a strange, black substance, that was identified as Mage Rot, a type of fungi that would grow on surfaces or items that had once been used for magic. However, the Mage Rot made the book impossible to open.

A single, lowly Goblin swung it’s club at Andrunil, only to be smacked unconscious by his quarter-staff; Andrunil wanted his halberd back, and this Goblin would help him obtain it. One way or the other. As the rest of the Goblins were defeated, Galdur shackled the feinted Goblin, and used a rope to bind the Goblin to himself.


Moving into a walled in room, the group found themselves back inside the prison complex. An old, mostly abandoned pantry made for their entry point. Alfyn conjured up an ethereal owl, to search an upstairs area, that turned out to contain nothing but piles of planks and some rope.

Meanwhile Andrunil and Galdur were questioning the now awake Goblin, who through some very scare screeching turned out to be named “Steek”. Under the promise of survival, the group used Steek to lure some of the Goblins waiting for them in an upstairs room, down to meet their demise. The room, scouted out by Alfyn’s owl, had a significant number of Goblins, including some in what appeared to be home-made plate armour.

The party went up, without investigating more of the sub-level, preparing to fight the Goblins, with Steek in tow.

How NOT to build an MMORPG quest (rant)

So far the worst quest I have come across in The Elder Scrolls series (from playing Morrowind, Oblivion, Skyrim and ESO) has got to be the quest “A Lasting Winter” in the Elder Scrolls Online. In this quest, you are tasked with finding powerful relics for Queen Ayrenn’s ratification ceremony, as a part of the Aldmeri Dominion quest-line in Grahtwood. Upon arriving at the Falinesti Winter Site, you’re met by an NPC who gives a vague description of what’s going on. She asks that you find a different NPC, further in amongst the ruins. This NPC will, conveniently, be able to activate certain Welkynd stones around the area. So you have to guide him around an area with absolutely no enemies whatsoever, to watch projections of an Elf denying a Khajiiti trickster God the chance to sleep with her. Since there are no enemies, it makes you wonder why he couldn’t have gone and seen for himself, and just summarized things for you.

Upon completing this, we’re sent to yet ANOTHER NPC, who basically says “I don’t know what’s going on, but what you’re looking for is in one of the caves near here. Watch out for the Frost Trolls.” So you descend into the dig-site, and where you usually expect a plethora of enemy soldiers, you only get a handful of Frost Trolls and some random Skeevers (which doesn’t really make sense, and isn’t explained).

Here is a massive missed opportunity, as the whole setup is that the “big baddie” of this place, is a highly respected General of the Aldmeri Dominion, the very same Dominion that you’re trying to help. So, if you were expecting Dominion soldiers (who’d normally aid you in other quests) hostile or not, you’re in for a nasty disappointment, as only a couple of soldiers survived when the Frost Trolls “arrived”.

And regarding Trolls in ESO, they are tough, with lots of HP, and some powerful melee attacks (none at range though), but they are fairly tedious to fight, even for a group, as they don’t pose any diversity of threat, and because of their bulkiness, they slow down quest progression. Which you only ever want to do if the story is interesting enough, to make you want to experience more of it. And you’d think dealing with the imagery of a god SHOULD be an interesting concept, but here it feels forced.

You are given three markers, for three caves, and the quest says to “investigate”. In typical MMORPG fashion, this means that you have no idea which cave holds the answer. At least, and this is pretty much the only saving grace about this quest, it doesn’t have the mechanic where it’s ALWAYS the last place you look, that contains the answer. But it still breaks the natural flow of the story and play-through of the quest-line.

You find the vault, which would have been inaccessible until finding the correct cave, and enter, hearing that the Aldmeri General is inside, but all her soldiers would be captured inside. So you, again, expect hostile Dominion soldiers, but no, they have all been encased in ice. In their stead there are skeletons, ok, that makes some sense, I guess, but there are also Gargoyles. Not even more Frost Trolls, which though annoying would at least have been consistent. And the game offers no explanation as to why there are Gargoyles there.

You then bumble through an ice and snow-covered ruin, until you reach the General, who you try to reason with. That fails and you have to fight her. She then spawns a clone to fight you, and here is where things get a little buggy. Because of the way this fight is set up, you are to kill either the General or the clone, doesn’t matter, because the one you didn’t kill just becomes the real one, and if you’re too slow, will spawn another clone. If you’re too fast at taking them both out, the game doesn’t follow through, as the quest-line is MEANT for you to fight at least one original and one copy. Killing them too fast means that it doesn’t register, and you have to start the fight over and over, until you get the timing right. It also doesn’t explain why the General is able to spawn a fully non-ethereal clone, other than “she’s possessed by a God, so meh, magic or something.”

Never, since starting to play Skyrim in 2011, have a quest ever agitated me as much as this one quest did. And considering how I LOATHE the quest in Skyrim for Clavicus Vile (because of not one, but TWO characters with workbench-grinder voices), that says a lot.

But I am curious, what is the worst quest in a game that you’ve come across, and what makes it so bad?

A Tale from Catacrach – A Dungeons & Dragons 5E Adventure – Part 1

Deep within the dense undergrowth of Hraldon Thicket, a strange sphere was floating through the trees. Two rugged and unlikely companions were walking along the Silver Trade-road, heading west towards Cyndarr, Cyndillian and eventually the city-state of Catacrach. Andrunil the Aasimar and Galdur the Hill Dwarf had been on the road for the better part of a week, without much more than the occasional merchant and traveler going the other way.

The calm late-summer weather was pleasant, a light, morning-breeze rustled through the thinly-veiled canopy of Hraldon Thicket, an area that was kept clean by the mages living in Hraldon Refuge. But after the Abborgardian Empire’s fall, the mages abandoned the fortification, and the area slowly turned into a bramble-covered forest.

Lacking the excitement of adventure, and curious by nature, the two followed the orb into the undergrowth, pushing and slashing plants aside with their weapons. Eventually they came to a clearing, and before them rose the mostly intact remains of Hraldon Refuge. The sandstone and marble walls and pillars, with it’s fine-cut stones, a clear mark of the Abborgardian times. here and there moss and ferns where reaching up, as if trying to reclaim this part back to nature.

When the sphere disappeared into the ruins, the two adventurers followed through, and in their eagerness for action, none of them noticed two figures standing ready with heavy clubs. Around twenty minutes later, the Half-Elf ranger Blellow Wildstride witnessed an odd crimson sphere, floating oddly above the stones of the Silver Road. His natural path-finding ability easily discovering the wide path that the two adventurers before him had taken. Shortly thereafter, he too entered the ruins. As the first club swung towards the back of his skull, he happened to look away, the whiff of the blunt weapon causing him to reach for his bow, but then the second club struck and Blellow’s eyes rolled back into his skull.

Not even ten minutes later, another Half-Elf walked the stretch of the Silver Road, his hooded cape covering his shortbow and shortsword entirely. He longed for dark alleyways, packed market-places, in other words, civilization. The few travelers he had met on the road didn’t seem all too well-endowed in their purses, and among those that did, he had gotten stern looks; one even loosened his rough-looking hand-axe, letting Therion know not to try his luck.

The crimson sphere was a pleasant surprise, a change of pace, and it was nice to get away from the open, flat road. Therion even managed to move close enough to investigate the orb, but as soon as he would reach to touch it, it would fizzle and blink out of existence, only to appear some ten feet ahead of him. When Therion came across the path, he smiled; a path meant people, and people meant civilization, and civilization, usually, meant money to “obtain”. the heavy set of boot-prints in the soft dirt didn’t bother him. He stood for a while gazing the walls of the Refuge over, old ruins sometimes had treasure, plus, there could always be interesting items that could be sold to a fence, with a little sparkle here, some paint there. Therion was counting out the possible gold he stood to earn, as he entered the ruins, unaware of the creatures lurking behind the wall.

Nearly an hour later, Nak’Ral the Tiefling Bard was merrily heading west, he had been looking for the random bird that would normally be active in a forest like this, but when he found none, he didn’t exactly stop to think it over. Particular as a red ball seemed to glow amongst some bushes by the side of road., the ball was giving off a low-humming tune. “Huh, strange melody…” Nak’Ral fetched his flute, trying to mimic the odd sound, as he did the ball danced, and seemed to lure him to follow. When he entered the ruins, he looked up in the last second “Hey, you’re not a red glowing – !” before the club knocked him out cold.


Some hours later, the unlikely group of heroes woke up, heads hurting, but finding themselves otherwise unhurt. Bound by their feet, the scent of stale, dusty air mixed with that of dried blood. Apart from their clothes and armour, the adventurers found themselves trying to escape. Some climbed up the rope, only to find the iron bars from which they where bound, were solidly lodged between layers of stone. And even an artistic attempt at a dagger used as a make-shift pulley failed, with the risk of a self-inflicted stabbing.

Eventually, with the help of gravity and a couple of cuts from daggers, all five adventurers found themselves on the floor of their cell. Andrunil woke up with a strange next to him, as it wasn’t his Dwarvish travel-mate, but instead a taller, slender Half-Elf in Blellow. Quickly finding a common ground in the need to get out of their cell, the two began to push, kick, headbutt and punch through the lower cell-wall, as they found it to be ill-maintained.

In the opposite corner of the prison, Galdur found that his way to the floor was longer than the others. But a Dwarf isn’t easy to pin down, so instead he used the first, the best tool to smash against the nearest wall; himself. At least he made a lot of noise, and the adventurers all began to call back and forth, trying to find one another. To their luck, it seemed none of their capturers were nearby. After dusting himself off, Galdur took a different approach, on a different wall.

On the other side of this wall, Nak’Ral looked at the stones of the wall, then at his less-than-muscular body. And then he decided to pretend to help break down the walls, as Galdur’s chain-mailed covered gauntlet busted through into his cell.

On the other side of the wall Galdur first tried to break, Therion was meticulously working his crowbar into the stone and mixer used to hold the stones in place. The loud noise of Galdur against the stones, decided for him where to start picking away.

Several walls broken down later, the adventurers discovered a grizzly sight in the cell next to Therion’s: a young, female Halfling. Or rather, her corpse. Multiple stab- and slashing wounds, and a relatively fresh pool of blood below her blonde, blood-soaked hair made it clear, that there was no saving her. She had probably died a little while before anyone of them even arrived at the edge of the forest. Cutting her down and searching her body over, Blellow discovered an odd necklace made in iron, bearing the mark of a prancing griffon.

With this discovery done, the group worked together to breaking the outer walls of the cells, and found themselves facing the scent of wet soil. They had entered a cave. A poorly paved path turned south towards some walled-in pillars. To the north an area covered with weathered planks was serving as a make-shift storage area, stacks of battered crates, tools and firewood were randomly stashed away here. Along with a simple chest, that caught the adventurers’ attention. They passed a large, earthy area filled what looked like dead roots and shrubbery, but stuck to the path.

Picking up the leftover tools, they began to look through the crates, while others where attempting to open the chest, that was locked with a simple, yet sturdy iron padlock. Inside the chest was a messenger’s leather bag, containing a sealed letter as well as a small vial with red liquid. The wax seal was identified as the seal of Catacrach.

The adventurers read the letter, leaving the seal unbroken on the envelope, that they cut open with a dagger. The letter contained a report about the movements of a wanted criminal named “Geoffrey the Blade” near the city of Ezolder, and was addressed to a certain “Lady M.”. A post-script was also written in, in Infernal, but only Nak’Ral was able to read that part, and he did not inform the others of the postscript’s wording. The sender of the letter was named Ruso Passwater, and asked for further instructions, regarding tracking and surveying the contacts of Geoffrey the Blade.

As they were about done with their search, they heard three voices coming from the western end of the cave. As the adventurers alerted the voices, one of them took off, told by the others that “the prisoners were escaping”. The two remaining Goblins put down a heavy-looking crate, and went to investigate, only to be scared away, as a the effect of a spell by Nak’Ral (calling himself Francis) hit the one of them, causing the other to flee.

The party then investigated the heavy crate and found that all of their missing equipment, including gold, inside. The only thing missing was Andrunil’s halberd; as it seemingly had been too long to fit in the crate, and had been carried by the first Goblin that ran off.

Khodrin Emberhelm’s Journal – part IV

Finally we have reached the monastery, that Iโ€™ve heard the others talk so much about. Not sure why we are here, but the two knights following us, suggest it to be important. The wind was howling here, we could see the peak reach up just behind the buildings, iโ€™m just glad that this place isnโ€™t frozen over or covered in snow, that would make all of this a whole lot more difficult. We stopped to assess the situation some thirty feet from the large wooden double doors, that appeared to be closed at the first glance. Apart from the wind, there wasโ€ฆ nothing. No sounds of animals, no sounds of people, nothing. There was only an eerie silence and the wind. I glanced up, the monastery wasnโ€™t an enormous building, but the walls seemed solid, almost fortress like in their construct. Given itโ€™s remote location, the monastery would be easy to defend from even larger forces, as the road, or rather path, up here was narrow and long. Ten people, if given enough ammunition, could probably fend this place off for quite some time. Food and water would likely become a problem over time, but the fighting itself should not.

With a closer look, we saw that one side of the door, was ajar. The opening was large enough for a person of regular size to get through. Before I could suggest that we should head inside, I noticed that Liri was missing from the group. How she moves that deftly, is beyond me. I looked around, she hadnโ€™t climbed the walls, she hadnโ€™t been falling, Iโ€™d probably have heard that. Suddenly she appeared from the door, I shot a look at Mariah, but it did not seem like magic was involved. Liri waved us over; the coast was clear.

The inside of the gatehouse was dark, the air seemed stagnant, a slight breeze came through the opened door, but it felt as if no-one had been here in a while. Liri was already at work opening the next door, I couldnโ€™t see exactly what she was doing, but it seemed to work. A click, and the door could be opened with ease. The light that met us as the door opened up, was almost blinding. The sun gleaming high from above, several of us had our hands on the hilts of our respective weapons, but there wasnโ€™t anyone, or anything for that matter, in the courtyard. Tension seemed to vanish almost entirely, but still there was this awkward sense of something being wrong. The courtyard had signs of trouble, blood splatter here and there, carvings into the walls as if something hit them with great force. There was no direct signs, other than the blood, no abandoned weapons, no pieces of armor, but most importantly; no corpses. I looked over at the blood, perhaps I could discover something, but alas, there didnโ€™t seem to be anything odd about it.

Out of the corner of my eye, I could see the Half-Orc striding across the courtyard with haste, a door in the far end of the courtyard had her attention. She tried to open the door, but finding it locked, she called out for the Halfling to help. I was pretty sure that, had she wanted to, she could have broken the door down with some ease.ย I could see Liri fiddle with the lock, she had a knack for locks it seemed. As soon as the door was opened, the Half-Orc nearly pushed Liri aside and headed inside. I couldnโ€™t hear the clashing of steel, no cries of combat. Very shortly after entering, both the Halfling and the Half-Orc came out, heaving for air. Both of them were trying to hold their noses, whilst trying not to hurl, guessing something repulsive must have been in the room they opened. Looking around in the monastery, there werenโ€™t a whole lot of windows around, not even crenellations or shooting galleries. In that sense, the construct was very Dwarven, though we Dwarves mostly build like that, because it would be underground. And shooting galleries for crossbowmen and siege equipment were pretty much a must. From my angle, I could see some tables, what looked to be for dining. While I was curious as to why my two companions acted like they did, I also had no intention of heading in there. We had agreed upon clearing out the top levels first, so that, if we were heading deeper inside, we wouldnโ€™t get surprised by someone (or something) laying in ambush.

While this was going on, Mariah and That Tiefling were trying to discover anything new from the gatehouse. To no avail, it seemed, at least I heard no triumphant mutter. The Half-Orc walked, well, rushed, across the courtyard, to a small tower-like struture that was built on itโ€™s own, not visibly connected to the rest of the monastery. This door had no lock, and was opened without issues. I could hear a splash coming from inside, distant and small. Then the squeaking of a poorly oiled hinge. Then another splash, and the Half-Orc coming out with a look of focus on her face. Iโ€™m not sure why, but Mariah thought to explore the exact room, that the Half-Orc had just left. Given itโ€™s size, I wouldnโ€™t count on much being in there actually. Another splash. Again the sound of the hinge. Mariah came out, with an old beat-up bucket in her hands, without further warning, she splashed the contents out in the courtyard. Well, she tried to splash it out, it was more of a sticky glide. I have seen some murky, dirty water before, like a stream that came from near where two Trolls had holed up. But even then, the water was still fluent. This water had a greyish, almost black colour to it, and itโ€™s texture was more something gooey than liquid. Mariah looked to ponder the liquidโ€™s nature, as if something about it was familiar to her. After a few moments of her being lost in thought, she attempted to throw something into the liquid. But nothing happened, the thing didnโ€™t being to melt or being consumed.

An increasingly more agitated Paladin stomped towards the next door, only to find it locked. And barked an order to Liri for her to do her craft. The Halfling shrugged her shoulders, and went over, tinkering with the lock shortly, before once again nearly being pushed over as the Half-Orc flung the door open, calling outย โ€œDoorโ€™s open!โ€. She didnโ€™t even have her weapon at the ready, as she barged into another room. I was halfway prepared, as I moved over to the side of the opened door, to hear the sound of the Half-Orc hurling up her rations, but aside from the staleness in the air, there was nothing foul here. A thin layer of dust had settled on the tables and benches. Looked like a barracks, but I saw no weapons, armour or training dummies. No forges, grindstones or workbenches. Perhaps I should have been a little more vigilant in paying attention to the knights, I found myself doubting the purpose of coming here at all. Sure, the fellowship and companions were a nice change of pace, but the meager loot, the lacking amount of heroic action and now this, seemingly completely empty monastery. I had made my mind up; if nothing came of this venture, if nothing really was found in this desolate place, Iโ€™d head down the mountain again, heading east, if nothing else, I could at least find a suitable plot of land. After that, it was only the matter of gathering building materials, and finding somewhere to buy crops and pigs. There was a sinking feeling in my gut though; something here was not right, and it wasnโ€™t just the lack of loot.

While my mind was set on potentially leaving, the Door-duo was at it again. I was the only one trying to reason that, we had planned to take the upper levels first. It was only when the next door open up to a steep staircase leading down and into the mountain, with only very little light at all, that my words seemed to reach into the Half-Orcโ€™s thick skull. She stopped to think, looking down into the darkness. Thankfully, Mariah the Blue came to my aid, proclaiming that weโ€™d likely have to head down here eventually. I am not sure exactly why, as we could hear nothing and see nothing from the staircase; no signs of life, but Liri decided to lock the door up once more, in hindsight, a wise decision. Instead the Half-Orc headed towards yet another door, opened it and went in. Another dining room, this one clean though. Without checking anything more in the room, the Paladin strode across the room, towards yet another door in the far end. With a firm grip, she opened the door. And as if hit by an invisible fist to the gut, she keeled forward, hurling the breakfast and possibly more, up on the stone-floor. As i was standing in a straight line, I could see straight into a larder, and I swear, I could almost see the fungi and mold from here. Luckily, I could not smell it. I called out to her, high spirited, โ€œOi, Half-Orc, do you like the tiling of the floor, ya seem very intent on the details of it!โ€ as I was reminded of an old Dwarvish saying; โ€œOnly fools rush in, the patient one will make it through more likely.โ€ Sure, there was some honor in getting into a fight first, part of what I admired in the Halfling, but if you arenโ€™t exactly acting brightly or prepared for combat, youโ€™re likely to get into a heap of trouble. And unless you go out in a blaze of glory, the dead are only rarely considered as heroic.

Leaving the contents of her stomach behind, the Paladin seemed overjoyed by getting out in the fresh air of the courtyard. Taking a moment to regain, most of, her composure, she quickly rushed up the stairs, with the Halfling in tow. I think the Half-Orc went for the sake of action, Liri, on the other hand, was likely after loot. Two doors and another staircase was our options here. As expected, the Half-Orc was first to a door, this one unlocked, leading in to a library. Books and knowledge isnโ€™t really my call of port, but I was hoping to find some information on the monastery itself, if I could discover clues leading to treasure or glory, then that would be grand. Plus, even though it was a library, youโ€™d never what could be left of other things of value. A tale from the caravan told of a vain and greedy Human noble, who, in the attempt to reclaim an enchanted sword, literally dug through a pile of Ogre shit. As the tale went, the man DID find the sword, and it did indeed bring him fortune in the rest of his life, though the tale of him waist deep in Ogre shit stuck to him. The point is, I think, that you can find treasure in the strangest places sometimes. There sure was a lot of books, floor to ceiling bookcases, and unfortunately not much else. A couple of sturdy looking furniture, for reading and writing, no doubt, but nothing that looked like it could have secret rooms with gems or other valuables. Right behind me, I was joined by Mariah, I reckon this could be a potential heaven for one like her. I had begun to feel more friendly with her, even despite her being a user of magic and all. Perhaps it was the Athlin guard tabbard? No Athlin guard had ever done wrong by me, and heck knows, I sure wasnโ€™t an easy customer in my early days in Athlin, drinking my last wages away, trying to forget. What I had seen and heard, Athlin guards had a high standard of protectiveness, honesty and a keen sense of justice. Values that I myself found to cling to.

A large book on a pedestal caught our interest, Mariah began thumping through the pages, I glanced in from the side. It was a journal of sorts, seemingly written by someone important within the monastery. But alas, nothing that spoke of valor, loot or unique objects. I turned around, walking out of the library, leaving Mariah with the book, she seemed deeply concentrated in going back through the pages. In the meantime, the others had opened the other door. I wandered in, and found that Tiefling halfway inside a simple chest. He had found some white, simple robes, probably belonging to the monks of this place. Come to think of it, I donโ€™t think I ever did see him wear anything on his torso. No wonder he found the climb up the mountain to be cold. It would not give him protection, but it would like make him look at least a little more decent. I could see the other chests, and an even more aggravated Half-Orc looking like she did not know what to do with herself. If it wasnโ€™t a foolish venture, Iโ€™d have offered to wrestle with her, just to let her let some steam off. But before I could even think the thought through, she had already gone and left the room, heading for the stairs to a higher level. I fear what she may do, if an enemy shows up. She is strong, headstrong as well, but her fierce attitude and her current mood is not a good combo. Plus, if we were to engage with another weak enemy, sheโ€™d likely yet again take all the kills.

These stairs led up to what looked like the top level. This was good, it meant that weโ€™d be done with this forsaken place, and could head inside. A decrepit silvery tree stood in a plaza. It resembled the crest on our knightly companionโ€™s clothing, and seeing how they seemed extra sullen at the sight of the tree, there probably was a connection. As if working on a clock, the Half-Orc went over to the first door in sight, finding it locked and turned to shout for Liri, only to find the Halfling already at work with the lock. As the door opened, the Half-Orc took only one glance in, then decided that this room wasnโ€™t interesting at all, and scurried over to a sturdy looking door, calling for the Halfling to help. The inside of the room they left, appeared to be an office of some sort, and Mariah went in to seek further knowledge. As the final and last door as opened, things seemed to finally turn out right. An armory of sorts, but alas, only containing staves and the like. No axes, no shields, no crossbows, no armor, not even a sword to boot. The others didnโ€™t seem to mind, as they came out, each carrying a blunt-ended staff each. Didnโ€™t look much like magical staves to me, but I canโ€™t really say that I know much about magic.

We reconvened in the barracks-like room once more. Had the door not been locked, Iโ€™m fairly certain that our dear Paladin would have rushed forward without thinking, or waiting for the rest of the party. In the case nothing truly was below the monastery, of course then it wouldnโ€™t be a problem. Mariah had discovered, from the journal in the office and the book in the library, that something, apparently from within the mountain, might be the cause of the undead walking about in hordes. Liri started opening the door, I thought for a second I saw worry in her face, but in the same instance the lock clicked open, a rushed push from the Half-Orc shoved her aside. The stairs seemed steep, and the steps narrow, and judging by our Paladinโ€™s speed and step-length, I was willing to bet weโ€™d see her stumble and tumble down, we could just barely make out the bottom of the stairs in the dark. To our surprise, the Half-Orc maintained to stay upright all the way down, as she reached the bottom she sort of stumbled forward, out of our sight. Thatโ€™s when we heard a pained, low, and unsettling groan. I had heard a couple of Orcs try to make a coherent conversation, which was not unlike this sound. But where Orcish speech seems to be a series of grunts and aggressive noises, this was more slow and monotone. As we all got down, I believe a few of our hearts may have skipped a beat; our Paladin had stumbled, to her luck, shield first into a grey-ish looking zombie. The skintone wasnโ€™t exactly the same hue as the water from the well, but there were similar points. The remains of the same white robe, we discovered in the bedroom, clutched to the undead monk. Further down the corridor, that seemed to descend slightly, more shapes were shambling around. The one zombie that the Half-Orc had pushed, started slowly, very slowly to turn towards her. It seemed she finally stopped to think, as she signalled to us to follow her. We all moved past this zombie, who didnโ€™t seem to notice us. All of the zombies appeared to be this slow, while we might have stood a chance, fighting an enemy this slow, we instead found it wiser to just move past them, hoping our speed would suffice. I had bad gut feelings about this plan, mostly because we Dwarves arenโ€™t exactly known for feats into sprinting, but fortunately, I was pretty much in the middle of the group, and as we walked in a single line, I would at least have someone at my side to assist me.

The zombies were aware of our presence, but only as we got close and started to move between them. That Tiefling and Liri used their nimbleness to kite between the staggering undead, while the Half-Orc and myself were using our shields to keep the dead at a distance. They were even slower than the time my old caravan fell into a Hobgoblin ambush, the cretins had somehow secured the aid of an Ogre, but the fiend was so slow, that we managed to slay or drive the Hobgoblins off, and still have plenty of time to riddle him with arrows. Mariah and our knightly followers, all without sight attuned to the dark, must have had it rough, itโ€™s hard to say if the undead may have reacted faster, when affected by a torch or another light-source, but none dared to try, it would potentially be suicide. Up ahead the carving of the tunnel seemed to end, bit of a shoddy work, the support pillars did not look well-placed, and the different sized stones didnโ€™t seem to make the tunnel stronger. It would stand, of course, but this certainly wasnโ€™t done by skilled masons or diggers. Stone walls and floor, turned natural, we were no longer in the monastery, we had entered the mountain itself.

Up ahead, through even more zombies, I think I counted a total of nearly sixty of them in total, we scouted a double door, set in a dark metal. It spanned across the entire tunnel, there was no inscriptions on it, no ornate designs. Just plain, dark metal. Four heavy-looking bars spanned in front of the door, two from each side of the tunnel. As we pushed through the final zombies, we must have had about forty feet between the horde and the door. Upon closer inspection, the door and the bars were all set in iron, coarse and rough metal work, but efficient in creating a strong door. As Liri pointed out, looking the doors over for locks, it was a bit strange that the bars where on this side, indicating that this door was meant to keep something in. This was concerning indeed. What ever the creature or force was, the monks had either failed to fight it fully, and just contained it. Or the monks had kept it locked off as a security measure. Finding no locks on the flat iron surface, Liri pointed out that the bars would need to be moved, for the doors to open. She didnโ€™t even try to move them herself, though I canโ€™t say I blame her, the bars did look heavy. Someone, Iโ€™m not sure who, suggested that we attempted to find another way through. But none of us had seen any doorways, nothing that looked like it could conceal a hidden passage. The stonework was too obvious. So I called out, perhaps a tad harsh thatย โ€œWe can open the door, and go forward, or we can go backwards, through the zombies once more, and gain nothing. Thatโ€™s it, we do not have other choices here!โ€. As if reacting to the claim, the Paladin swiped her shield against one of the bars, but with no other purpose than to let out aggression, it just dinged off. Judging by her feats of strength earlier, I would guess that our Paladin was on par with myself in strength. I glanced, shortly at the others, and thought to myself:ย โ€œWell, yea, noโ€ฆ Thatโ€™s not going to happen.โ€ Out of the corner of my eye, the zombies were shambling closer, still not very fast, but now they seemed aware of our presence. We had to move. Now. Without further delay, I went for the lowest bar, and started pulling it out from the door. I felt every bit of my shoulders and upper chest strain, but gritting my teeth, I put my back into it. The iron cried out as the bar began to bend. Feeling that neither my arms nor the bar could move much more, I let go of my grip. I had bent it about a foot or two out from the door, it would suffice. The Half-Orc followed my example, I could see her large muscled biceps swell, and just as the first bar, this one also bent about a foot out. This seemed to drain the Paladinโ€™s strength, so while she regained her composure, I went to bend the third bar. This one was just above my head, I would have trouble reaching the fourth and last one. I felt blood rushing through my veins, the feeling of success, and it was as if this iron bar bent even easier than the first. The Paladin started pulling in the lat bar, but it seemed she had been overexerting herself, the bar barely moved at all. In a moment, as she tried applying more strength that wasnโ€™t there into the pull, she kneeled down on her one knee. It was an opportune moment, using her thigh as a stepping-board, I lept up, pulling my entire weight outwards. The bar shrieked and bent outwards. As soon as there was room, that Tiefling and Liri each pulled their side of the door open, the iron doors pressing against the bend bars, creating an opening deeper into the mountain. As everyone had entered, we pulled the doors to a close behind us again. i doubt the zombies had enough consciousness to be able to pull the door open, had it been a push, we might have been worse off.

The new tunnel was even darker than before, and deep into the mountain, we heard something scuttle about; we were not alone in hereโ€ฆ

Khodrin Emberhelm’s Journal – part III

After the ordeal at the lake, which, according to the others, were a horde of undead walking along the bottom of the lake, we began heading up the mountains, finally. Ah, what a wonderful place. if only my companions could see the beauty in the rocks the way I do. I felt invigorated by the fresh mountain air, and the narrow path felt like stepping on known land to me. To the east we could see another murky, dark-green area, another mire, no doubt.

For once the weather seemed to favor our group, clear skies with almost no wind. There was an aura of hope and relief on many of my travel mates, the knowledge of us getting closer to the monastery, appeared to be enough to lift our spirits up. That Tiefling seemed jumpy, but from the days Iโ€™ve spent in his company, that felt like par for the course, and no-one really seemed to care much about it. When the opportunity arises, I shall thank him for pulling me out of the mud, back in the mire, not a huge favor perhaps, but where a โ€œthank youโ€ is in order, it is only right that it gets to the appropriate target. Especially if said target is a flimsy, and not on side with luck, as coming events would soon tell.

The path started to become more winding, the next part of the path always on our left and always several feet above our heads. I saw several of the others looking down the way we came up, on multiple occasions. If youโ€™re not used to faring through rocky and mountainous areas, that is how you get yourself a fear of heights and of falling. Of course, a fall would certainly be lethal, but if you know what youโ€™re doing, and keep your wits about, you should be just fine. Granted, I hadnโ€™t been in mountains myself for some twenty years or so, back when the caravan visited an isolated human village, but certain things just sticks with you. Mountain Dwarves are at home both in and on mountains, as the name suggests.

Suddenly a rumbling boom, echoed from above us, thatโ€™s a sound you do not want to hear, while heading up a mountain. I reckon it was the fear of falling that kept some of the others gazed on the path below, rather than on what was above them, but they didnโ€™t seem to notice. The very next second, a large mass of rocks and boulders fell on our party, I looked to see if the others were alright, most of them dodged in against the mountain side. Large rocks hit Liri and Mariah, though the damage didnโ€™t seem too bad. As I looked away, trying to get my shield up in time, I realised my mistake, but it was too late: A rock about half my own size, smacked me right in the middle of my face. Stung like hell it did. We looked up, but saw no trace of what could have caused the rockfall, it didnโ€™t seem natural, but with no evidence otherwise, we pressed on, now wary of both sky and ground. A small alcove provided a much needed rest for some of us.

After the rest we moved further, everyone a bit more on edge. That Tiefling took front, which I deemed weird, considering his less-than damage resistant frame, but I shrugged it off; perhaps nothing weird would appear on the narrow path, that could damage him. My thoughts may have been provoking some hidden Tiefling God or Goddess of Luck, as something seemed to be dealing damage to the Tiefling. I could see him trying to fend himself against something coming from above, but the distance was too great for me to see what attacked him. It wouldnโ€™t be unlike him to step in a beehive, but Iโ€™d never heard of bees this high up in the mountains. As all of this was happening, a rock about half the size of a Humanโ€™s fist, struck him, right in his horned head, he began running back towards the rest of us. And then we saw it; from behind a rock-face on the path above us, several green and yellow scaled creatures with long pointy ears could be seen. One of them stood up, swirling a leather strap with a loaded rock, and hurled it towards us. We had halted our climb on an overhang, above us rose the path, ever winding upwards. Far below, we saw the river as a narrow, dark-blue line, cutting through the mountains, with the path only barely visible. To our right was nothingโ€ฆ well a very deep fall towards the side of the mountain, I couldnโ€™t exactly tell the distance, but unless you could sprout wings, that fall spelled death for anyone unlucky enough to test their fate. In the blink of an eye, more scaled creatures appeared; Kobolds. I could count nearly twenty of them. Some were climbing from rock-caves below, some readied their slings from above, and a good handful was blocking the path by the next bend. I pondered for a bit, Koboldโ€™s normally prefer darkness, a nuisance down in the deeper mines, but not per say a danger. Twenty of them though, thatโ€™s concerning, or rather, when faced with twenty of them on a narrow mountain path, with lethal heights in place, thatโ€™s a problem.

Well, problems are there to be solved, and if these Kobolds wanted a piece of Dwarf, theyโ€™d had to come and get it. I readied my shield and warhammer, as the Half-Orc rushed forward, battle-axe swinging towards the first target on the path. As she reached the front Kobold, who was about to brandish what looked like a crude, make-shift knife, a single swing from her battle-axe left the Kobold no longer hungry, as itโ€™s hard to eat without a head. The Half-Orcโ€™s speed was concerning; I could not catch her, and if the Koboldโ€™s all went down that easily, thereโ€™d be none for me to deal with. I was about to call out to the Paladin, to leave some for me, when I heard Mariah the Blue utter some strange words behind me. In a moment a neatly-sized rock flew up in a pretty arch hitting the mountain way above. For a second nothing happened, but then, another rumble shook the path, and a massive rockfall took several Koboldโ€™s with it, only one of those in itโ€™s way, managed to dodge. The rocks also hit the Paladin, but she didnโ€™t seem to take notice.

Having lost the moment of surprise, a few of the Kobolds started moving towards the advancing Half-Orc. Shaking my head, I knew that unless the Kobolds somehow managed to over-power the Paladin, I wouldnโ€™t even manage to get close to whack one. Reluctantly, I put my shield on my back and my warhammer back in itโ€™s holster on my belt. One of these days, Iโ€™ll get a bigger crossbow, one that can pack a real punch. Probably also should get some target practice in with it. Out of the corner of my eye, I saw the Paladinโ€™s battle-axe chop through yet another Kobold. There were a lot of targets that way, but the Kobolds there appeared to fall as soon as the Half-Orcโ€™s brutal swings brought them to peace. Turning around, looking for targets, I saw two Kobolds readying their slings on the path below Liri and the Tiefling, as so many times before, I saw the Halfling ready to lunge herself into combat, though this time, sheโ€™d probably do just fine. Just to be sure, I called out to her, โ€œOi, Halfling, think ya can handle those two?โ€ I didnโ€™t get other answer than a leather-clad Halfling with brandished daggers, darting towards the first Kobold. A gurgled screech was heard from below, as I kept seeking a target. The Tiefling looked bruised, but was concentrating himself for action, in the next second a green splash of some ichor covered one of the Kobolds up high, melting the creature. His attack made me focus on the area above. As I readied my crossbow, Mariah had once again cast her magic; a powerful and very bright beam smack right in the middle of the narrow path, disintegrating three Kobolds in one fell swoop.

The mountain side appeared as a grey mass of rocks, rocks and more rocks. And the Koboldโ€™s had now caught on that this prey was dangerous, also at range. I could see two figures, far up on the mountain side, from time to time, theyโ€™d peak their ugly heads out, taking view of the situation. It was a matter of timing hereโ€ฆ There was a rhythm to the bopping. I counted inside of myself and pulled the release on my crossbow. I looked for the boltโ€™s flight, but it was too fast. I heard the impact; a dry and satisfying thump. I could barely make out the shape of one of the creatures, slumped to the ground beside the rock cropping it had used for cover. I knew by myself that it not only was a hit, but also a kill, as I began reloading the crossbow anew. There was still one more Kobold above us, another one had taken flight, surprisingly nimble, across the mountain side. The Paladin saw no reason to pursue, and it was well out of range of anyone else. I am not sure exactly how Kobold tribes work, if that escapee would tell others to warn them, or to gather more of his mates for backup. I partly wanted the latter to be true, wouldnโ€™t want my hammer-arm getting flabby. I was about to take aim at the last Kobold, when the Tiefling acted. I canโ€™t really describe it to itโ€™s full, and I do not claim to completely understand it, even now. But, I suppose, he cast some kind of magic at the Kobold, causing it to, quite literally, pop. Instead of celebrating, he just went stiff as a rock wall, staring out intoโ€ฆ nothing. Suddenly he began to turn around on himself, eventually stopping, and started to walk, with a blank expression. His direction was straight towards Liri, who had dealt with the Kobolds below. With the Tiefling being almost double the Halflingโ€™s height, Iโ€™m not certain Liri could have held the Tiefling up. Instead, she stepped to the side, letting the Tiefling continue out over the edge. A god of luck must have smiled on him, as he only fell some fifteen feet or so, down on the path we had just climbed up. After regaining his awareness, he tried to insist that Liri had tried to trip him. Liri, obviously, denied this, and from what I could see, it did not seem like it was the case.

As the battle cleared over, the two knights, badly bruised, rejoined us. The elven messenger was no longer with them. As they explained it, a rockfall had started shortly after the first sounds of combat, and the elf was carried of the side of the mountain. Along with his backpack. Mariah mourned the loss of the documents (not so much the loss of the carrier). From what the knights told, the messenger was dead before being tossed off the mountain; the rocks had cracked his skull. At least it was a quick death.

No-one, including myself, cared to loot the Kobold remains, so instead we just climbed further up. As the mountain began to flatten itself out, we could see that we still werenโ€™t anywhere near the peak. The fresh mountain air did me good, and my spirits was higher than normal, only thing lacking was maybe a cup of ale or mead, and perhaps a roast piglet. Perhaps it was due to the air that I was the only one who discovered a man, Human, sitting in a greyish cape around him. His cape almost blended with mountain side. I could see no weapons on the man, whom Iโ€™d presume to be around his late forties, but when getting a closer look, I saw his muscled frame beneath the cape. This man was a warrior or a soldier, one who had seen his share of war and combat. I called out to him, and he looked up at us. At first he seemed, almost, reluctant to get to know us, but eventually we ensured him that we meant him no harm. He then presented himself asย โ€œRowanโ€, a man who had been living in these mountains for the past four to five years, according to himself. He invited us to join him in his cave for the night, and after a short walk, we came upon an barely visible wooden door in the rockside. Inside was not exactly spacious, but Rowan had a decent setup. A working table of some sort, a fireplace with a cooking spit, and plenty of room further in. Heโ€™d been making a stew, and was not overjoyed, but not negative either about sharing. The stew was good, though none of us seemed able to decipher what meat heโ€™d used. After dining, Rowan asked about our business. The ordeal with the mystery meat seemed to make some of us suspicious, but feeling coming off of him, seemed to suggest that he was just curious for his own reasons, and not one of spying for some master or group.

Just before we tucked in for the night, he asked if he could improve on some our gear, I could see a crude set of tools on the side of a forge. A good part of the group handed both armour and weaponry to him. I refused in a friendly matter, saying that as a Dwarf, and as a smith myself, Iโ€™d rather keep my gear up to scale myself. I had dealt with swindlers claiming to be blacksmiths, only to actually make the equipment worse, in order for them, with friends or not, to ambush the person later on. I watched the man as he began working, I didnโ€™t try to hide that I was looking, and it didnโ€™t seem to bother Rowan. Considering the crude level of equipment and tools, he was actually a pretty good smith. Making sure the others were asleep, I nodded in respect to him, and went to sleep myself. I could most likely have done better, even with this gear, but itโ€™s a Dwarven thing to not praise the craft of others (especially not within fields of work, where many Dwarves lay their hides, so stonework, smithing and engineering). The next morning I pretended to inspect the weapons and armour, which was improved from itโ€™s original form.ย โ€œAye, thatโ€™s not badโ€ฆ for a human.โ€ I had eye contact with Rowan as I said this, I think he understood that I didnโ€™t mean it to mock his work. We greeted him farewell, and headed towards this monastery. After a day or two of event-less trudging, we finally saw the monastery, resting atop a smaller plateau. The high walls and red roofs standing solemn in the grey mass of mountains. The stairs up towards the main door seemed in disrepair, from what I could tell, we didnโ€™t really have time to stop. When we finally reached the large wooden doors, we saw that both were ajar; something or someone had broken into the monastery.

Khodrin Emberhelm’s Journal – part II

With the farmstead secure, the odd group that came to aid against the dog-men, have accepted me to join them on their journey. A rowdy and unruly lot, at least thatโ€™s my first impression of them. Oh well, as long as their antics are kept without a Dwarf as the victim, this should be, in the lack of a better word, acceptable. Their objective isnโ€™t quite clear to me yet, I heard some talk of a monastery, must be the Silver Oak one near Athlin. Iโ€™ve heard it mentioned a couple of times, but nothing more specific as to where or what. The group seems, mostly, honourable enough, the Half-orc Paladin appears to be of high spirits at all times, and to my surprise, the voice of reason in a lot of situations. I was not impressed with the amount of air, to the amount of dog-men, her axe managed to strike though. Must be the Orcish side in her. Thereโ€™s a glimmer of toughness to her, even out of battle, and she seems bent on acting in fairness, or at least what she deems as โ€œfairnessโ€.

I was happy to see a Halfing amongst the group, someone else to take the top off the โ€œyouโ€™re the short one hereโ€ jokes, sheโ€™s a wee lass. Nimble, fast and seems devious. The kind of person youโ€™d have to watch out for, when guarding a caravan. I donโ€™t know if she enjoys the center of the action, or if sheโ€™s just that much faster than anyone else, but her armour and twin daggers are obviously not meant for locked down combat, granted the dog-men werenโ€™t exactly equipped for it either, but any longer battle isnโ€™t her deal. Or maybe it is; a suicidal Halfling, or maybe a Halfling seeking glory in combat? Who knows other than herself? My first impression is, that she makes some hasty choices, without always thinking them through first. Reasonable and friendly, as any Halfling Iโ€™d ever met. She seems to partake little in the antics and theatrics, though I think she enjoys being entertained, as long as it is not her on the receiving end.

The two Tieflings, as if one wasnโ€™t enough, appear as agents of chaos. Admitted, their abilities are useful in combat, and they donโ€™t seem to let their antics endanger a friend in combat. I didnโ€™t even catch the oneโ€™s name, the group seems to mostly refer to him as just โ€œThat Tieflingโ€. I think itโ€™s wiser, for my own safety and sanity, to keep a distance to them. At least for now.

The bard acts as the instigator, though his bardic talents seemsโ€ฆ Well, hard to describe, I havenโ€™t really experienced them yet. He seems keen on joking about the Halflingโ€™s height, possibly something Iโ€™ll have to endure as well, though Iโ€™m sure a well-placed gauntlet or boot can make him regret that. He also seems to enjoy putting That Tiefling in distress out of battle. The very idea of potentially endangering someone without a purpose; I can only shake my head at the thought.

I find the mage Mariah to be a little distant towards the rest of the group, mayhaps that her wisdom makes her able to not join in on the antics. Reasonable and level-headed, she seems just and, unlike most of the others, actually skilled at her craft. I donโ€™t particular enjoy the use of magic, but even Iโ€™d admit that the ability to hurl something, seemingly out of nowhere, with great force at enemies is quite handy.

Along with the group are also two Knights, I havenโ€™t been able to converse with them, they appear to keep to themselves. The task must be one of importance, as the knights seems to dislike the group taking detours, but perhaps a chance to strike up a conversation shall rise soon enough.


Weโ€™d been trudging along the grassy hills for quite a while, when someone suddenly realised that we had not checked the dog-men bodies for loot. I would have dismissed the chance of finding anything, the dog-men werenโ€™t really wearing anything that could conceal any loot, and their equipment wasโ€ฆ crude, almost insulting to any person with just the slightest idea of working a forge and anvil. But a majority found it a good idea, though the knights DID try to keep the focus on the task. Apparently, Iโ€™m not alone in seeking fortune here.

Returning to the farmstead, we found that a large number of the very dead dog-men, wasnโ€™t laying as corpses where we left them. And there didnโ€™t appear to be any signs of something burrying or devouring the corpses, the idea of undead dog-men struck my mind slightly, but I shook it out again, as I began to loot one of the deceased creatures. The smell, a mixture of fried, wet and slightly rotting dog, was almost as bad as when I had cleared out a Goblin nest along with some of the other caravan guards. The others also seemed to be less than pleased with the stench. Maybe it kept them from concentrating, but none of them appeared to actually find anything of importance. I found a small pouch, worn leather and a simple string with a couple of coins in it. Well, all fortunes start small.

Turning a bit more south, we had the distant mountains on our left, a feeling of loneliness struck me, but there was no certainty of Dwarves residing in these mountains. Over the next hill, the grass had turned a darker green, the grass was taller, thicker, as if untouched by cattle or wanderers. Several white areas seemed to dot the grass, it seemed very strange. It seemed the wisest to be cautious, but where there is caution, there is also curiosity. And where thereโ€™s curiosity, there is also stupidity. That Tiefling went over and literally poked his bare hand into the white mass ofโ€ฆ whatever it was. In the blink of an eye, a large shadow rushed out of the whiteness, and lashed itโ€™s fangs into the skin of that Tieflingโ€™s hand. A massive, black spider. And it did not seem pleased. As that Tiefling withdrew in surprise and pain, the spider lashed out again, seemingly doing a lot of damage. The Paladin rushed over, battle-axe in hand, and Mariah was preparing some kind of spell.

Meanwhile, Liri, the Halfling, had chosen a wiser, though still risky way of investigating the webs; poking it with daggers. As on a rail, another large spider came forth, finding itself facing Liri and myself, I had been staying a few feet from the web, I was not going to touch those things. At least not with something that could get stuck or get bitten. The spider started attacking Liri before I could react, but it never seemed to be any real danger. I wouldnโ€™t want to miss out on the action, one can never be too sure. In a fluent move, I stepped forward in the tall grass, cautious not to step into the web, and swung my hammer at the spiderโ€™s face. It gave a nice loud crack as metal struck and broke the carapace plate, but the spider wasnโ€™t defeated yet. I had my shield up, ready for the spider to come at me, in the moment before it was about to lunge, I heard a faint, but powerful whisper in the air. An insult of some kind, directed at the spider? Peaking over my shoulder, the bard stood, pointing fingers at the spider. What, are you going to sing it to death? Apparently, the whispers worked, and the spider encased itself in web and stopped moving.

Meanwhile, the other spider had been dealt with, the Paladin had taken a few hits, though nothing serious. There was an anxious feel in the air, as we all could see more of the webbed areas. But despite the commotion of the battle, no-more spiders appeared. After a short debate, we agreed upon leaving the rest of the webs and potential spiders be; the spiders seemed only to come forth when their nests were disturbed. Not making the same mistake twice, we decided to loot the destroyed nests, but sadly not much of value was found. Other than remains of humanoid origin and tufts of fur, similar to that of the dog-men. It seemed like the plains where bristling with lifeโ€ฆ And not-life.

Keeping a close eye on that Tiefling, just in case of him wanting to poke another nest, we moved back to the trail once more, heading south-east again. We came across yet another farmstead. Here the farmers seemed calm, and reacted defensively towards requests of being evacuated to Athlin and the Silver Oak Monastery. They explained that the spiders acted as natural defense, eating marauders, bandits and other no-gooders. With silent and unseen nods, we agreed amongst the group to not mention to the farmers, that we killed a couple of their defense. I wasnโ€™t exactly sure if this was the right thing to do, but the farmers seemed sure that they were safe. I hope they are right. They offered us shelter and food for the night, but it was only afternoon. And, after one of the knights pointed out, that weโ€™d gone only about some 15 miles, due to the detour with the spiders, and going back to loot the dog-men, so she suggested that we instead made way further south.

Walking along the foot of the mountains, we discovered a path in the stone of some sort, and after a short walk, we came upon a sealed Dwarven door. I had no idea that there would be, excuse me, have been other Mountain Dwarves here. Then again, most of the remaining Mountain Dwarf strongholds, are pretty secluded, and not really in contact with other settlements. The runes on the frame of the door seemed to spell something out, I was hoping to discover why this hold, or outpost, was abandoned. Alas, all I found was the name of this stronghold, โ€œHerndarumโ€. I fear I may have led my fellow travel mates down, Iโ€™m a Dwarf, and could tell them nothing except for the name of this place. The barren stones here seemed completely devoid of life, no animals and no plants. We decided to not investigate further, and with a heavy heart, I returned along the others back to the foot of the mountains. My thoughts go out to the Dwarves who lived here, may they have found greener pastures and not an untimely demise.

Around evening-time, the landscape finally changed from the grassy plains. The ground became less and less solid; dirt turned to mud, and mud turned to murky, stagnant water. We had entered the northern part of The Moonlit Mire. To survey our plans forward, the knights pointed out how dangerous and deceiving the swamp could be. One of the two remaining knights had knowledge of this swamp, or at least experience with moving through swamps in general, took point as we huddled together what ropes we had, tying all group members by the waist (and the Halfing under her armpits) in a long chain. What with the size of the others in the group, apart from Liri, I would not be able to see much, so before anyone else, I called it and said that I would take point after the knight. Would also give me a fair chance of finishing a fight on my own. The group seemed to almost all want to be in the rear part of the chain, though Iโ€™m uncertain why. It ended up with that Tiefling right behind me, and the Halfling next in line after that. The second knight took the rear, and the others were in between that.

Our progress was slow, but, I must admit, with the knightโ€™s guidance, the trudge was uneventful. Perhaps for this reason, my mind began to wander, I thought I saw something appearing in the surface of a mud bank, then disappearing short after. The distance was too great for me to make out, what it actually was, but, as if guided by my curiosity (and the fact that I was distracted from the knightโ€™s guidance), I continued forward where the knight had made a turn. before I could react, the solid ground seemed to vanish beneath me, and the icky water reached up to my arm-pits. I tried wiggling back, flailing my arms in a hopeless attempt to pull myself up, but just then, something seemed to grab tightly around my right boot. I was about to pull on both parts of the rope that I was tied with, but then thinking about it, neither that Tiefling nor the knight seemed granduos in strength, and likely, it would more be me pulling them in, than them pulling me out. And the Tiefling would probably make a big fuss about it. Instead, I just turned my head over my shoulder, and called out, without distress in my voice, โ€œUhโ€ฆ I may be a wee bit stuck here, some help please?โ€ I could hear the knight groan audibly. To my surprise, that Tiefling actually listened, and didnโ€™t try any of those magic tricks of his. Though the pull was light, it was enough resistance for me to haul myself up.

It didnโ€™t feel like whatever was clamped around my boot, had any force of itโ€™s own, and as I got out of the muk, I lifted my foot and discovered why; a skeletal hand, with no arm or person attached. The hand seemed to wiggle, and I swear, that Tiefling almost fainted at the sight. We moved towards an area that appeared to have larger mounds of solid ground, above water-level as well. There was just enough room to camp down for the night, and needing some shut-eye, I took first guard. Joining me was that Tiefling, who claimed something along the lines of the โ€œearly night time being less dangerousโ€, I donโ€™t think thereโ€™s any proof to that claim. The knight, who took the rear guard, also joined the first shift. Nothing happened during the watch, except we saw some odd blue lights circling something quite far out in the swamp. We decided not to act upon it, the danger of the mireโ€™s murky water, plus that Tiefling being squeamish. We woke up the next guard shift.

Almost as soon as I sat down, as there wasnโ€™t room to lie down, even for a Dwarf, my eyelids grew heavy. Though I didnโ€™t get much sleep that night. The sound of combat, got me up and ready. The first thing I noticed, was that the rope was cut, and that Tiefling was no longer bound to me. Next, as I looked out over the mire, I noticed the Halfling getting pummeled by the blue lights from before, in the glints of lightning, I saw what looked like a crate of some kind. Liriโ€™s cries for help were pitiful to say the least, as she really didnโ€™t seem to do well against the blue lights. The distance was pretty far, and itโ€™s not like Iโ€™m exactly trained in using my light crossbow, but lodging a bolt and pulling the weapon to my chin. The dry thunk of the bolt shooting off into the night, seemed louder than the other times I had fired it. I saw one of the blue lights flicker a tiny bit, my shot must have hit somehow, though if the Halfling did little damage, my bolt had done even less. Eventually, we managed to defeat the lights, and Liri returned to looting the crate. Sadly, itโ€™s contains were meager and of little interest. Going back to a sitting sleep, the rest of the night went on without further disturbances.

The next morning we managed to trudge further north, the mounds of solid ground became bigger and with less distance between them, some thoughtful souls had even taken the time to place down rounded logs, serving as small bridges. On one particular large mound, we saw something really strange: A growth of some sort, with a pair of legs wiggling halfway into it. Surely, if you got stuck in a bush like that, all you had to do was push yourself back out. Well, unless you were piss-drunk out of your senses, of course. Feeling curious, we managed to pull the individual out. To my, and I think othersโ€™, surprise, the person was covered in some sort of sludge. And it seemed we managed to disturbโ€ฆ something. The bush game to life, and suddenly a huge mass of vines and plant-matter rose and started attacking us. The Bard told it something that, apparently made it flee to another mound, Iโ€™m not entirely sure how that works. Either way, the Halfling and the Half-orc decided to follow the thing, to fight it. Both of them managed to make jump across. Despite of there being an absolutely perfect dry, and safe, route to get there, crossing the wooden logs. Drawing my warhammer, I went the long way around. Which apparently didnโ€™t exactly fall well with the Bard, who, just as I was reaching the plant-thing, inspired me to leap at the creature. Ten feet, which I would easily have covered normally, but noooo, someone had to be picky about it. Didnโ€™t see himself in the fray, but not minding sending others into danger? Seems like something a ruthless commander would do. Iโ€™ll keep in mind to whack him a bit around later.

Both the paladin and the Halfling had their troubles with the large thing, itโ€™s large vine-arms seemed like living clubs. Meanwhile, the rest of our band tried to deal damage from afar. I say tried, because it wasnโ€™t really effective. With a shrug, I swung my hammer against the mass, it did hit, but as I halfway expected, it didnโ€™t do much. You donโ€™t cut trees down with a hammer, you use an axe. Sadly, I didnโ€™t bring one. The thing lifted both โ€œarmsโ€ at me, I readied myself for the attack. Stung like crazy, and suddenly I found myself being lifted upwards, and before I could react, I was the one being digested inside the plant monster. There was no air, and i could feel the sludge sting and burn, trying to dissolve me. I kept my breath, when youโ€™ve been in the depths of a mine, you know that the air is bad. It was a while since I had last been in a mine, good times though, but some things never truly leave you. I could hear the sounds of struggle, my travel mates were trying to slay the thing. They werenโ€™t exactly being quick about it. I would have to endure a little longer. I tried to push myself out, but to no avail at first, my strength was failing me. My fateโ€ฆ was it to end by a bush? No glory in that, this was no Necromancer in black armour on a horse, no fire-breathing Dragonโ€ฆ thisโ€ฆ a PLANT, should be the end of me? Itโ€™d be a lie, that much Iโ€™d tell you.

With a forceful push, I managed to get myself out, with no help from anyone at all. Still holding both shield and warhammer, I was back, and it was time to whack this overgrown piece of weed into submission. Out of the corner of my eye, I saw that Tiefling somehow turn into a plant in a ceramic pot. Which pretty much sums up how useful everyone except the Halfling and the Half-orc was being. I gave a couple of swings to the swamp-creature, the first one struck clean, but I must have gotten some sludge in my eye, as the other one missed completely. Eventually we managed to bring the plant-monster into a state of โ€œno longer aliveโ€. Meanwhile, the knights had tended to the person, and brought him back to life. An Elf. No wonder heโ€™d have trouble getting himself out of the plant, Elves are all smooth legs and skin, not much in terms of strength. I began wiping myself off, the strings holding my beard in braids and my hair in a knot, had been dissolved. Didnโ€™t feel like my beard had taken damage though. I began sieving through the plant remains, I found an odd leather pouch. I opened it and saw some documents of some kind, without taking them out for further inspection. Something inside me, told me it belonged to the Elf, and as he was alive, that would be considered as stealing. Had he died, itโ€™s contents would have been mine, a little something for my troubles. Instead, I handed the pouch to the Half-orc, who seemed having little trouble digging through the pouch, though she didnโ€™t actually take anything. The Elf, apparently from a place somewhere southwest of the mire, claimed to be a courier.

With that over with and done, we ventured further east and north, still only clinging to the foot of the mountains. I couldnโ€™t wait to be out of the mire, to feel safe amongst dry rocks. We followed the stream of the river, and eventually the water turned from green and brown to a more clear blue. We halted by a lake, a much needed bath as opportune here. And I wasnโ€™t alone in that thoughtโ€ฆ Even though I was the only one who had actually experienced something that needed a washing. One of the myths about Dwarves, that Iโ€™ve heard, is that Dwarves despise water. As a drink, itโ€™s true. But Dwarves take showers too, some are actually pretty decent swimmers, not me though, and freshly caught fish, simmering in a mead-sauce, is quite the treat indeed. I turned my back to the group as I got out of my chain-mail and dark-green garments, placing them in a neat bundle near the shore, along with the rest of my gear; my backpack, crossbow, warhammer and shield. The water was cold, but refreshing, it was quite pleasant.

But not all pleasantries last, with this group I find that they rarely do. Suddenly that Tiefling rushed, bare-naked as the day he was born, out of the water, faster than Goblin realising all his mates are dead, and heโ€™s going to be next. The others also got out of the water, though Iโ€™m not sure if they were chasing by, or spooked by the Tiefling screaming. What an obnoxious person indeed.

Basic guide to ship types, Fur in the Flux Capacitor

In the universe of the Flux Capacitor story, several types of vessels and ships are mentioned. This guide attempts to explain the differences between said ships.

Cruisers

Cruisers are the common man’s space ship, as such, cruisers are not very remarkable. They hold 1-10 persons, and can generally speaking be piloted by just a single person. They are very rarely armed with any weaponry, and several systems even have laws against arming (or activating) weapons on a cruise class ship. Cruisers have a small cargo hold, meant more for daily use than actual commerce. Cruisers fly at fairly low speeds, giving them a decent agility. While space is vast and with a lot of empty areas, swarms of asteroids sometime steer out of their expected course, an agile ship can much better dodge such a threat.

While warp drive technology is a field in increasing development, there have yet been made any cruise class ships fitted with such. The theory and testing, thus far, seems to suggest that the bigger the mass of the ship the stable the warp becomes. As bigger ships also has potential for back-up systems, and vastly greater power generators, turning the warp drive on doesn’t zap power from much else on board. A cruise class ship simply isn’t big enough to produce the amount of power, to keep a warp drive running long enough to make the warp.

Cruisers are generally built for standard space environment, meaning it can deal with normal levels of heat, cold, pressure and acidity. In some more hazardous systems, the standard cruiser is typically built to surpass these dangers, typically using other kinds of alloys in the chassis.

As well as the reinforced versions, more sleek and faster sports versions also exist. This type of cruiser have got a more powerful engine, able to manoeuvre much quicker and reach higher speeds. They are sometimes referred to as “speeders”, but that will likely confuse some, as a speeder is a different type of vessel entirely.

Specially built cruisers are no strange thing, though the more flashy exterior and extremely comfortable interior often comes with an exorbitant price-tag. Naturally, a flashy ride also attracts less friendly types. Though the people who can afford the luxury cruisers, can typically also afford to get some security for it.

In recent years, communal transport of people have become an increasingly interesting venture, and while the first communal cruisers were little more than stripped cargo ships with seats instead, the ships’ comfort and quality have risen significantly. Communal cruisers hold anywhere between ten and up to several thousand people at once, with the VAP Behemoth having seats and room for more than 8500 passengers. The communal cruiser is much larger than regular cruisers, but typically slower than your average 2-4 person cruiser.

Cargo carriers

While the typical cargo carrier can’t really be described in detail, the general idea of a cargo carrier, is a fairly large, bulky ship, that’s amongst the slowest vessels in the universe. Where a cruiser is built for comfort of people and their transport, most of the cargo ship is fitted with area for storage and stacking wares and transportable goods. Because of the size of their interior, most cargo ships are versatile in terms of what they handle.

Cargo ships usually come with more powerful engine drives than a cruiser, but a large part of that is that cargo ships needs to be able to carry much more weight. The cargo ship’s lack of speed makes them agile, excellent for landing on corporate landing spots, for this exact reason, many recent models of the cargo ship, usually come with angled thrusters. These allow for a more direct approach, as the thrusters can be set to 0-90 degrees. Some have even more advanced thrusters, but so far, the few prototypes out on the market are expensive and have been prone to wear out much faster, than regular thrusters usually do.

As cargo ships already are built for more heavy-duty flights than cruisers, cargo ships already come with a reinforced hull, but as with cruisers, you still need specially built cargo ships for the more extreme conditions.

Cargo ships aren’t under as strict ruling as cruisers, and it’s not unusual for cargo ships to have a simple cannon or two, and basic shield generators are fairly common as well. While a large amount of people could be transported in cargo ships, they are usually designed for as small a crew as possible; most cargo ships have no-other crew than the pilot. Especially since most trade planets and the NEXUS stations all have hauler crews, that handle loading and unloading.

Cargo carriers come in many shapes, sizes and varieties, from the classic, most mass-produced Marcor S4, over the light SabDu HoverCargo to the moon-sized VAP MassBull, that needs smaller cargo ships to load and unload it.

Speeders

Despite the name, you won’t see a speeder racing by in the vastness of space. Speeders are the nickname given to personalized hover craft vehicles, or PHV, and as their name suggests; they hover. For this reason they can’t leave a planet’s atmosphere, at least not on their own. The nickname comes from the fact that a PHV, being much more simply built than a cruiser, is very easy to modify, and adrenaline junkies often race one another in such modified PHVs.

Speeders also come in ultra-light, slower versions called Speed-peds or Hover-peds.

However, not all speeders are fast, that is typically the modified versions. In recent years, with broadcasting reaching more than 40 different systems, the ship building brands have seen an opportunity in creating an organised and official speeder league, known as the SSGP circuit. The break-neck speeds and hazardous tracks calls to the most daunting (and crazy) pilots.

Speeders, in general, do not have weapons fixed, nor do they have enhanced chassis for dealing with weapon fire. Speeders rely on their speed and agility, and the recoil from the more powerful of guns, could easily knock a hover-craft vessel off course. While the reinforced chassis isn’t impossible, speeders are best when they are as light as possible. This also means that you’re not very likely to slot a power generator of sorts on.

Utility

The utility class of ship is fairly unique. While most resemble the cargo ship in appearance, utility ships are designed for more specialized jobs, typically in hazardous environments. Utility ships are often amongst the slowest, and rarely will you find them having a crew of more than one person. Because of the fields of work they are found in, utility ships comes pre-made with special alloys and chassis designs. The ships by the Horscht-Falker brand even comes with builds able to withstand extreme conditions, able to work closer to black holes than any other brand. At least if the sales pitch is to be believed.

A utility pilot’s job is a lonesome one, in the depths of the void, they make seemingly dangerous jobs look easy. While utility speeders, as in hover craft utility ships, are a thing, they mostly turn the hovering function off when they are put to work.

Fighters

The fighter is the basic armed ship. Sleek, fast and agile, fighters outspeed most other non-warp ships, but lack firepower and chassis strength to threaten anything but other fighters and unarmed ships. Few fighters come with a basic shield generator, but as even the smallest of shields require a rather large (and steady) supply of power, and seeing as fighters normally focus on engine power rather than anything else.

Fighters make up most of the armed ships everywhere, and while huge fleets (sometimes referred to as a “swarm”) of fighters seem frightening to bigger ships, a fighter usually lack the punch to be able to really do much. Fighters, however, specialize in taking out precise targets, as their high mobility and speed makes them difficult to hit for turrets and bigger weapons systems.

Just like cruisers, fighters are highly modifiable, equipping a multitude of different weapons and even cloaking technology, is fairly easy and this makes fighters even more versatile. Fighters also perform decently well when targeting mobile ground units, but their lack of firepower again means that only the thinnest of armors, are pierced through.

Fighters are usually manned by a just a single pilot, though some include a secondary pilot as gun and maintenance operator. The interior of a fighter is cramped, with only the absolute necessities installed, to make room for bigger engines or weapon slots.

Bombers

Bombers are a heavier class of fighters, designed for heavier combat and for destruction of larger targets. As they are significantly bigger and slower than a fighter, bombers must be able to tank a hit or two. As such, bombers not only have fortified hulls and chassis, but shield generators are also very common.

A bomber’s main feature though, is it’s destructive weapons system. Armed with both high penetrative guns, torpedoes and, of course, bombs. Most bombers also comes with turreted guns, mainly for taking down enemy fighters, these turrets can be manned or automated, but they are usually fairly weak.

Because all of it’s weapons systems require a mostly immobile target, bombers are better at air-to-ground combat, where a few bombers quickly can render even planetary defences into smoldering heaps of metal.

Their lack of speed, and the common knowledge of their destructive power, bombers are often the first target for enemy fighters. The common means of defending bombers, is usually also fighters, letting the lightweights have their dogfights, while the heavier ships makes the impact needed to turn the tides.

Bombers typically have crews of between ten-fifty, and though they are bigger than fighters, they aren’t much better off when it’s comes to being roomy. This is largely because bombers uses a lot of power, so they need a generator of their own and the power supply and storage of weapons also requires a lot of room. All of this equipment is heavy, and thus, a powerful engine is required to even make a bomber fly.

A sub-type of the bomber is mostly used as an over-sized fighter. The Interceptor class has a warp-drive and a high rate of fire, as the name suggest, Interceptors make excellent ambush ships, with their hit-and-run tactics, they especially target enemy bombers. The Interceptor has a weaker hull and no shield generator, they rely on the ability to warp in, fire off a couple of thousand rounds, and then leave without receiving much fire themselves.

Destroyers

Destroyers are the biggest ships known to the universe. These massive, but slow, ships are small communities of their own, able to carry several squadrons of fighters and bombers inside their enormous hulls. A common saying goes that 40 % of a destroyer is for power generating, 40 % is for weapons systems, 10 % is armor and shields, and the last 10 % is for the engines.

Destroyers wield an uncountable amount of weapons, but even despite their impressive size, their basic speed is typically no more than that of a common cruiser. Warp drives allows the destroyer to move forward a lot faster, but it doesn’t help with turning or attempts at dodging incoming fire. As such, the biggest threat to a destroyer are bomber ships, or ground-based defence guns.

Destroyers vary greatly in size, from the “smaller” ones, with crews of only about 5.000 to the planet-sized Imperial S.E. 4, with an alleged crew of 720.000.

Where most other ships can be assembled in docks and yards on planets, destroyers are almost always assembled in space, where parts gets put in place by tug-and-welding ships.