An easy way
When making locations for your story, the balance between how much detail to put into each one, for the story to still flow naturally, can be a tricky obstacle. When I write, I consider all locations as part of a tier-based system.
Without thinking about it, you can end up with a lot of locations for a story. To some people, the amount of detail for each location comes naturally. But if that is not the case for you, here is the way I help myself when creating locations for a story.
- First tier
- Second tier
- Third tier
- Fourth tier
- Fifth tier
Each location falls into one of these, making a note of how much detail I should pour into the description of each place. Even when I don’t know the name of a place yet, if I know what part of the story a location is going to be, I can start out by thinking it into the tier-system. Naturally the tier system is fluid, a location isn’t locked into a tier once placed; in fact, it often makes for a very good idea to have a location appear as being of minor importance at first, and then later on, move it up to another tier.
The tiers can also be used in a setting that isn’t made up, though obviously you need to keep the locations true to the reality of their original story.
First tier
As you can probably guess, the first tier is the most important one to the story. However this doesn’t mean that it is crowded with locations. First tier locations require as much detail as possible, the reader practically needs to, through your story, “live” in that location in that very moment. This means that the first tier locations can break the flow of the story entirely, something that’s normally considered as a “no-go” within writing, but do not be fooled; first tier locations requires attention when writing. Any lengthier story will have at least three first tier locations: The introduction, the point-of-no-return and the ending. Adding more can work, but you risk breaking the story where it should be flowing. A first tier location needs to not only tell the writer of the time of day (if relevant), small things like smells, how the air feels, sounds, anything. I will go as far as arguing that a first tier location can NEVER have too much detail.
A description of a first tier location needs to tell the reader the size of the location. You also need to convey lighting, smells, moisture, sounds, colours, plant-life, and the texture of surfaces.
Second tier
Second tier locations are similar to first tier locations, in that they need to be thoroughly described. However where first tier locations cannot have too much detail, the second tier can. As such it is important to consider the flow of the story, when plotting these locations down. They are still important to the story, but where first tier locations set the frame of the story, second tier locations works more like a helpful road-sign, leading the reader in the direction of the story, or telling the reader to stop and look in a different direction for a moment. Second tier locations can often be reoccurring in a story, this means that you don’t have to describe everything from the start. This can also help creating suspence in the story, by bringing the reader back to a place already known to them.
A second tier location needs to be immersive enough, to let the reader feel that this is important, but not so overly detailed, that the story comes to a complete halt. An example of a second tier location could be the police station in a detective story; a lot of time is spent in and around this place, but the story doesn’t start, end, or have the most important event in this location. The reader in this example needs to feel the bustle of a busy police station, through reading your story.
Second tier locations also include landmarks or other eye-catching details, even if they aren’t actually part of the story. This helps building the world up, giving the reader a momentary sense of immersion. In such moments, perspective is very important. Are you standing on a glass-framed balcony, looking out and down over a bristling night-time city, or are you walking along the pavement, shadowed by towering, grey skyscrapers on either side of the road.
Third tier
Depending on how you want to tell a story, chances are that the third tier locations are going to be the most numerous. Where both first and second tier locations aim to break, or slow, the story for the sake of immersion, third tier locations are there to move the story along. For this reason I like to nickname third tier locations as “transition locations”. A transition location’s most prominent detail is how long the story “moves” within it. Obviously the longer it takes to “move” through a location, the more details needs to be added to it’s description.
An example could be a long, tiled subway hallway below the streets of Berlin. A couple of the lights flicker unsteadily, and the clicking of the journalist’s high heels against the floor echo down, only to be cut of by the distant rumble of an arriving train. Her sweet-scented parfume mixes with the smell of old cigarette buds and dried urine. She quickens her pacing till she gets to the stairs leading down to the tracks, looking over her shoulder, she lets out a sigh of relief.
In the example used here, I’ve given the reader a vague idea of the location itself, without actually describing the location very much at all. Yet, hopefully, the reader gets the idea of being with this nondescript journalist, in this walkway tunnel leading down to a subway. So despite this being just a short example, we’ve still added immersion to it. If you add immersion to pieces like this, throughout the story, your reader will be more inclined to keep reading. Immersion is a word that you’ll find me mentioning a lot through my posts, because it, to me, is perhaps THE MOST IMPORTANT PART of any story.
Third tier locations also encompasses moving through a bland environment, regardless of it being a dark fir-tree forest, or a rainy day in a small outback town. Here the mayor part of the surrounding scene is non-descript, anything that stands out should be described, but in a way to fit the story’s pacing at that moment; are your characters walking through it slowly, trying to lose a persuer, or maybe slowly driving through at night? Obviously in night, or other darkened, situations, the description of light, if any, is of great importance.
Fourth tier
A fourth tier location is mostly undefined, it doesn’t play a major role in the story as a whole, but it is still being interacted with by characters or events in the story. A fourth tier location is the one location that can hold the smallest “area”. However, any fourth tier location must not be overly detailed, at least not if they are to remain a fourth tier location. Where a third tier location doesn’t break the pace of the story, it may alter the pacing slightly, only for the pacing to return to “normal” after the characters are done moving “through” it. In opposition to that, a fourth tier location should barely be noticed.
Fourth tier location includes furniture, doors, windows and so on. Where a nondescript door is just told as, example: “He nervously reloaded two slugs into his shotgun, and entered the house.” In this example the door may not be there at all, it doesn’t change the story or the scene, if there is a door or not. This is what I like to call a “negative location”. By this I’m refering to the fact that it’s a location that’s in “use” in the story, however as a reader we have absolutely no idea of the door’s condition, colour, or if there’s only some badly bent hinges left of it. Negative locations CAN be changed into a fourth tier location, but you should not see a negative location as a bad thing; it depends on the environment in which the location is taking place. Using the example from before, if the door looked like any other door, and there where several doors to chose from, you would need to describe how the character, in this case the man with the shotgun, chose that specific door. However, if the man with the shotgun is entering the only house for miles, it’s fairly obvious, and thus doesn’t need a description of the door. A negative location can be a good way of speeding the pace of the story up a bit; if you’re looking for a place to hide, your character probably won’t notice the colouring of a door. Of course, if you’re in a concrete basement, and there’s a long, straight walkway to a red fire-escape, it’s always a good idea to mention anything that would catch a person’s eye.
Typically, as a rule for fourth tier locations; you can see them, the level of interaction with them is minimal, and the amount of detail is thus limited.
Fifth tier
Obviously the fifth tier locations must be vague, as a fourth tier location can be as brief as a glance through a window. In fact, fifth tier locations aren’t even a part of the story at all. But still, a story without any fifth tier locations, would be hard to immerse yourself in. A fifth tier location is only mentioned in passing, and never more than that. So why even include it?
Well, fifth tier locations, just like the closer second and third tiers, helps with world building in the sense that it gives the reader a feeling of world’s overall size. Naturally, fifth tier locations in a story based in the real world, can easy throw the name of a city, country or even the ocean, into the story, without any characters ever actually going there. For example: “Carmen looked out through the scratched glass of her bus window; Boston looked no different through it, on this stormy Thursday in October. She thought about how her parents where doing back in New York.” In the example, New York is our fifth tier location. Despite even the name giving images in the mind of the reader, if the story never reaches New York, it serves as a fifth tier location. It gives us a sense of distance and time, which in turn helps to make the non-fictional world come to life in this fictional story.
If you’re dealing with a completely fictional setting, it can be a little harder to fully understand the “size” of your world. For example, would you be able to tell how far Pomfornob is away from Orchella Shore? Most likely not. Here it can help adding a little more detail. This can be done by having a character (or a sign-post) say that “Pomfornob is about six hours on horseback from Orchella Shore.” Even without putting numbers down, we’ve created an idea in the mind of a reader, about the distance between these two named locations.
But both of these examples have been with a fairly large, and rather distant locations. A fifth tier location can be, potentially, any space or area, as long as the story doesn’t actually enter them.ย Example:ย “Billy knows that the girls’ locker room is on the first floor of the dorm, but Billy never goes in there, and because Billy is a goldfish, he probably doesn’t fantasize about how it looks in there.” Here the locker room is the fifth tier location. To one of the girls in there, the fifth tier location could be one the lockers that isn’t her own. She knows of the locker, but not what it contains. And she was the one that messed up the girls’ cheerleading practice that day, so her thoughts aren’t going about what could be in that one locker, even if she have seen it.
So with these tiers of locations, you should be able to create your story in a way that immerses your readers as much as you want.